Looking to create your first game in Unreal Engine? Want to learn the skills needed for a career in real-time 3D? Learn the core concepts of game creation with Unreal Online Learning’s newest game development courses.
These free courses are a great start to learning the foundational skills needed for game development and design.
Take your next steps in your journey towards becoming a gameplay designer, level designer, audio designer, game environment artist, lighting artist, or technical artist—or learn how to make a video game of your own from start to finish.
Check out the new courses below!
Build a Detective’s Office Game Environment
Create a scene from scratch, from planning and prototyping to adding the elements that will take it to an alpha state.
You will learn how to:
Recreate the process for blocking out a 3D environment.
Edit a blocked-out scene based on testing of pacing and flow.
Use best practices to light a scene to create a believable mood.
Apply post-processing volumes to modify the color grading and atmosphere of a scene.
Import custom assets into Unreal Engine.
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Ambient and Procedural Sound
Industry experts Richard Stevens and Dave Raybould will guide you in learning the core techniques you need to get started in game audio design in Unreal Engine.
You will learn how to:
Create sound cues and ambient actors that can be played and controlled in a level with Blueprint.
Generate sounds and effects which loop, but vary in sound each loop.
Control audio playback using Blueprints.
Build audio systems that will play around a player or have spatialization.
Recognize different methods for building sound into a level and when each method is appropriate.
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Converting Blueprints to C++
This course takes you from a foundational knowledge of Blueprints and an understanding of the fundamentals of C++, through the process of converting a Blueprint project to C++. Over the course of that journey, you will learn the core concepts and best practices of using C++ in Unreal Engine.
The final result will be an AI agent that senses the world around them, considers what to do based upon those senses, and navigates the world intelligently to reach a specified goal.
You will learn how to:
Create an actor or component when appropriate.
Find functions in C++ and determine which types map to which in Blueprint.
Bind C++ functions to user input levels and delegates.
Create uproperty variables for different levels of access for the editor and Blueprint.
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Creating Photoreal Cinematics with Quixel
Joe Garth walks you through the creation of a scene from Quixel's Rebirth cinematic, exploring the concepts and tools used.
You will learn how to:
Import Quixel Megascans via Bridge for use in Unreal Engine.
Generate realistic looking lighting with lighting actors.
Utilize Unreal Engine tools to compose realistic, organic scenes.
Apply post-processing to a scene to make it feel more realistic.
Modify export and rendering settings to achieve the best possible quality render.
News_GameDevTrackBlog_Body_Image_1.jpg This is just the tip of the iceberg for what is to come this year on Unreal Online Learning. Be on the lookout for new learning paths that focus on the skills needed for a career in the games industry, as well as courses that focus on content creation and project-based learning.
We look forward to the amazing things you will create on your journey.
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